Just a thin line, probably white, maybe with a drop shadow, and 50% opacity, would work.Īdditionally, if releasing the aiming stick didn't reset the crosshair, that would also be nice. Which isn't impossible, but it's not nearly as intuitive, and I do way better with mouse aiming because of it. Using an analog stick, since it's harder to place the crosshair precisely somewhere,you have to eyeball the space between the player and crosshair. This isn't needed with the mouse, since it's easy to just point and shoot (though some might like it anyway). That said, it would be nice if, for those using a Deck or controller, an option were offered that toggles a line between the player and the crosshair, showing where the bullet will travel. When this happens, don't despair, because the total number of enemies you have killed during the match is also converted into money! And it is at this point that you can improve your skills permanently, starting the next match stronger and with more advantages.I've found it to run very nicely on my Deck (most of these bullet-heaven/twin-stick shooters do), and the menus are all accessible without having to resort to an emulated mouse control (which is almost as important as performance, I think). Not everything may go as planned and sooner or later you will end up being killed by these gangs. In this way, the more enemies you kill during a wave, the more orbs you collect and the stronger you get. Every time this experience bar fills up, you level up and can temporarily improve your skills. For this reason, each enemy killed can release an orb that raises your experience bar. This money received from the drivers is not going to solve all your problems, and if you depended on it alone, you would already be dead. Well, maybe this is not completely legal, but use the money received to buy new weapons for the towers or upgrade the ones already installed. During the game, every time a driver reaches the end of the road, he pays a fee.
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